A downloadable game for Windows

Buy Now$5.00 USD or more

Also available on Steam.

Fire Arrow and Fire Arrow X are time attack (or 'Caravan', what used to be an important tradition in Japanese STGs in 90s) style shooters with a heavy emphasis on scoring, also known as "coffee break shmups"

Fire Arrow (Remastered):
• Enemy waves and various other elements are randomized. Unpredictable special events may even trigger on subsequent plays.
• Difficulty ramps up rather quickly and the better you do, the harder it will get.
• Collect as many medals as you can, as you progress further into the game, they will become more valuable and plentiful.
• Novice, 3 Minute, 5 Minute modes provide varying levels of challenge as well as a potentially greater variety of enemies and bosses to encounter. There is also a special unlockable mode that provides the greatest challenge.
• Freely switch between a wide spread shot (Red) and a narrow vulcan shot (Blue) to better adapt to the situation. Unlock the bonus ship for even greater firepower!
• Along with screen-clearing bombs, you also have a powerful DUAL ATTACK.

NEW to 2017 version:

• New endings!
• More convenient menus.
• Completely rebalanced gameplay.
• Bonus round is now accessible by normal play on a certain mode.
• All new original soundtrack.
• Native gamepad support.

Fire Arrow X :
• This semi-sequel or semi-remake depending on how you look at it expands upon the basic gameplay of Fire Arrow while also changing up some of the rules.
• All the same modes and explosive action... now with more enemies, crazier bosses and even greater challenges!
• An unlockable endless mode if you need your endless fix after completing what the base game has to offer.


Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Fire_Arrow (v. 2_7_17) 8 MB
FIre Arrow X (v. 2_7_17) 9 MB


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Versions 2_7_17 (both games) add toggles for enemy bullet animations and an option to darken the background - hopefully aiding visibility issues.

(thanks to Mommy'sBestGames for the suggestion/feedback)

Hi Gryzor - really love it so far! Just quick question - is the title screen supposed to have any music or SFX? It's silent until I begin a game. Windows10, Atom X5 Z8300 (Cherry Trail), 4GB RAM, seems to run without any problems on Intel integrated graphics on this processor.

Yeah it isn't, just didn't have any extra music to go there. -_-

I'm super indecisive about that kinda thing anyways. Like, should it be punchy and grab your attention immediately or be quiet/calm while the player peruses various options? (That sort of thing.)

Ah great - thanks for confirming, and apologies for the dumb question. It definitely makes it more impactful when the sound kicks in upon starting a game. I really love your aesthetic, and your overall mecha design is really compelling - just the right amount of chunky, with lovely detailing. Would there be any plan for a future update with things like different visual effects for bombs from each ship? Dare we even hope for new ships? G/Y are awesome enough though!

Probably not; but the game I'm making next (a 'remake' of XYX, which was never finished) has a decent variety of ships to choose from - one of the new additions I'm planning is unique bomb types for each.

New content for FAX isn't out the question, though... I just need some distance from it first. Glad you enjoy it, btw. :)

Ah that's cool - I really liked the XYX demo, so will look forward to purchasing the finished game. Good luck with it, and thank you!

Fire Arrow v2_2_17 now correctly saves key rebinds and also fixes an issue with the bind menu.