Updates 8/15
Super XYX » Devlog
8/15
- Added unlocks screen to title (appears once anything is awarded.) Since most unlocks happen in sequence (based on # of game mode clears), some only appear once you have a prerequisite unlock. There is only one that is unusual enough to be worth some explanation... that I've left without one. If you're good at the game I think you'll happen upon the solution naturally, though.
- Added Credits to title (appears on first game completion.)
- fixed bug preventing hitbox display setting saving from session to session
- fixed something very minor in the menu system with Accept Yes/No randomly switching to No for seemingly no reason.
Other stuff:
- I kinda want a CRT/TV filter after someone made the suggestion on Twitter. I have very little experience with post processing/rendering, though. I'll need to find help and I have no idea how much of a time sink it would be so no promises.
- 'been thinking about how to make the stage editor user accessible (NOT meaning user friendly) without it totally blowing up everything. What I want ideally is for it to be able to string multiple stages together into a sort of a mini campaign. (no promises #2) It would be strictly Use at Your Own Risk, though.
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Super XYX
Status | Released |
Author | Gryzor's Games/G System |
Genre | Action |
Tags | 2D, Arcade, GameMaker, Shoot 'Em Up, tate |
More posts
- WIP GMS2 Version availableAug 24, 2023
- 8/27 UpdatesAug 28, 2020
- Updates 8/26Aug 26, 2020
- 8/20 Update & Errorless crashes (8/19 + )Aug 20, 2020
- Updates 8/19Aug 19, 2020
- Updates 8/17Aug 17, 2020
- Recent updates/fixesAug 14, 2020
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